跳转到主要内容

基本设置

要使用 PlayNANOO 聊天服务,需要优先完成 PlayNANOO 插件的配置。

要接收消息,需要在应用程序中通过回调实现方法。 在 Unity(C#) 中已定义了 IChatListner 接口,请使用该接口实现方法。

源代码

using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;

public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
public void OnChannels(ChatChannelModel[] channels)
{
throw new System.NotImplementedException();
}

public void OnConntected()
{
throw new System.NotImplementedException();
}

public void OnDisconnected()
{
throw new System.NotImplementedException();
}

public void OnError(ChatErrorModel error)
{
throw new System.NotImplementedException();
}

public void OnNotifyMessage(ChatInfoModel chatInfo, string message)
{
throw new System.NotImplementedException();
}

public void OnPlayerOnline(ChatPlayerModel[] players)
{
throw new System.NotImplementedException();
}

public void OnPrivateMessage(ChatInfoModel chatInfo, string message)
{
throw new System.NotImplementedException();
}

public void OnPublicMessage(ChatInfoModel chatInfo, string message)
{
throw new System.NotImplementedException();
}

public void OnSubscribed(ChatInfoModel chatInfo)
{
throw new System.NotImplementedException();
}

public void OnUnSubscribed(ChatInfoModel chatInfo)
{
throw new System.NotImplementedException();
}
}