Get Guild Join Request List
Retrieves the list of guild join requests.
Check URL
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/guild/v20230101/member/request - Method:
PUT - Authentication Required: Yes (Bearer Token)
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| device_id | string | Required | Device ID |
| table_code | string | Required | Table code |
| uid | string | Required | Guild UID |
Response Data
Request Information Array
MemberUuid: Member UUID who requested to joinNickname: NicknameRequestedAt: Request date and timeExtraData: Additional data
Code Example
void UMyGame::GetGuildMemberRequests(const FString& DeviceId, const FString& TableCode, const FString& GuildUid)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("device_id"), DeviceId);
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("uid"), GuildUid);
// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/guild/v20230101/member/request"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
int32 Total = JsonObject->GetIntegerField(TEXT("Total"));
const TArray<TSharedPtr<FJsonValue>>* RequestsArray;
if (JsonObject->TryGetArrayField(TEXT("Requests"), RequestsArray))
{
UE_LOG(LogTemp, Log, TEXT("가입 신청 목록 조회 성공! 총 %d개"), Total);
for (const auto& RequestValue : *RequestsArray)
{
TSharedPtr<FJsonObject> RequestObj = RequestValue->AsObject();
FString Nickname = RequestObj->GetStringField(TEXT("Nickname"));
FString RequestedAt = RequestObj->GetStringField(TEXT("RequestedAt"));
UE_LOG(LogTemp, Log, TEXT("Request from: %s at %s"), *Nickname, *RequestedAt);
}
}
}
}
});
Request->ProcessRequest();
}
Authentication Required
This API requires Bearer token authentication. You must first log in to obtain an access token.
Permission Required
This API can only be called by guild masters or administrators. Regular members will receive a permission error.
Auto-Join Guilds
If auto_join was set to "Y" during guild creation, join requests are automatically approved, so this list will always be empty.
Pending List
Join requests remain in this list until they are approved or rejected. It is recommended to check and process them regularly.