Skip to main content

Get My Guild Requests

Retrieves the list of guilds the user has applied to join.

Check URL

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/guild/v20230101/personal/request/search
  • Method: PUT
  • Authentication Required: Yes (Bearer Token)

Request Parameters

ParameterTypeRequiredDescription
device_idstringRequiredDevice ID
table_codestringRequiredTable code

Response Data

RequestInfo Array

Each join request information includes the following fields:

  • Uid: Guild unique ID
  • Name: Guild name
  • MemberCount: Current member count
  • MemberLimit: Member limit
  • AutoJoin: Auto-join option
  • ExtraData: Guild additional data
  • RequestedAt: Join request date and time

Code Example

void UMyGame::GetMyGuildRequests(const FString& DeviceId, const FString& TableCode)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("device_id"), DeviceId);
Body->SetStringField(TEXT("table_code"), TableCode);

// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/guild/v20230101/personal/request/search"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
int32 Total = JsonObject->GetIntegerField(TEXT("Total"));
const TArray<TSharedPtr<FJsonValue>>* RequestsArray;

if (JsonObject->TryGetArrayField(TEXT("Requests"), RequestsArray))
{
UE_LOG(LogTemp, Log, TEXT("가입 신청 목록 조회 성공! 총 %d개"), Total);

for (const auto& RequestValue : *RequestsArray)
{
TSharedPtr<FJsonObject> Request = RequestValue->AsObject();
FString Name = Request->GetStringField(TEXT("Name"));
FString Uid = Request->GetStringField(TEXT("Uid"));

UE_LOG(LogTemp, Log, TEXT("Guild: %s"), *Name);
}
}
}
}
});

Request->ProcessRequest();
}
Authentication Required

This API requires Bearer token authentication. You must first log in to obtain an access token.

Usage

Use this API to:

  • Check which guilds the user has applied to join
  • Display the number of pending join requests
  • Provide a guild list when request cancellation is needed
Response Data
  • Requests: List of guilds applied to join (TArray)
  • Total: Total number of join requests
  • An empty array is returned if there are no join requests.
No Duplicate Requests

Only one join request per guild is allowed. You cannot apply to a guild you've already applied to.