Get My Guild
Retrieves the guild information that the user has joined.
Check URL
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/guild/v20230101/personal - Method:
PUT - Authentication Required: Yes (Bearer Token)
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| device_id | string | Required | Device ID |
| table_code | string | Required | Table code |
Response Data
Guild Information
Uid: Guild unique IDName: Guild nameMemberLimit: Member limitMemberCount: Current member countMemberPointType: Member point typeAutoJoin: Auto-join optionExtraData: Additional data
Member Information
Grade: Member grade (master, manager, member)Point: Member pointsJoinedAt: Join date and time
Code Example
void UMyGame::GetPersonalGuild(const FString& DeviceId, const FString& TableCode)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("device_id"), DeviceId);
Body->SetStringField(TEXT("table_code"), TableCode);
// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/guild/v20230101/personal"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
const TSharedPtr<FJsonObject>* GuildObject;
const TSharedPtr<FJsonObject>* MemberObject;
if (JsonObject->TryGetObjectField(TEXT("Guild"), GuildObject) &&
JsonObject->TryGetObjectField(TEXT("Member"), MemberObject))
{
FString GuildName = (*GuildObject)->GetStringField(TEXT("Name"));
FString Grade = (*MemberObject)->GetStringField(TEXT("Grade"));
UE_LOG(LogTemp, Log, TEXT("길드 조회 성공!"));
UE_LOG(LogTemp, Log, TEXT("Guild: %s"), *GuildName);
UE_LOG(LogTemp, Log, TEXT("My Grade: %s"), *Grade);
}
}
}
});
Request->ProcessRequest();
}
Authentication Required
This API requires Bearer token authentication. You must first log in to obtain an access token.
Check Guild Membership
Use this API to check if the user is currently a member of a guild. If no guild is joined, an error will be returned.
Member Grades
The Grade field can have the following values:
- "master": Guild master (guild creator)
- "manager": Guild manager
- "member": Regular member