Get Guild Members
Retrieves the guild member list.
Check URL
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/guild/v20230101/member/search - Method:
PUT - Authentication Required: Yes (Bearer Token)
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| device_id | string | Required | Device ID |
| table_code | string | Required | Table code |
| uid | string | Required | Guild UID |
Response Data
Member Information Array
MemberUuid: Member UUIDNickname: NicknameGrade: Member grade ("master", "manager", "member")Point: Member pointsJoinedAt: Join date and timeExtraData: Additional data
Code Example
void UMyGame::GetGuildMembers(const FString& DeviceId, const FString& TableCode, const FString& GuildUid)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("device_id"), DeviceId);
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("uid"), GuildUid);
// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/guild/v20230101/member/search"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
int32 Total = JsonObject->GetIntegerField(TEXT("Total"));
const TArray<TSharedPtr<FJsonValue>>* MembersArray;
if (JsonObject->TryGetArrayField(TEXT("Members"), MembersArray))
{
UE_LOG(LogTemp, Log, TEXT("길드 멤버 조회 성공! 총 %d명"), Total);
for (const auto& MemberValue : *MembersArray)
{
TSharedPtr<FJsonObject> Member = MemberValue->AsObject();
FString Nickname = Member->GetStringField(TEXT("Nickname"));
FString Grade = Member->GetStringField(TEXT("Grade"));
int32 Point = Member->GetIntegerField(TEXT("Point"));
UE_LOG(LogTemp, Log, TEXT("Member: %s [%s] - %d points"), *Nickname, *Grade, Point);
}
}
}
}
});
Request->ProcessRequest();
}
Authentication Required
This API requires Bearer token authentication. You must first log in to obtain an access token.
Member Grades
The Grade field can have the following values:
- "master": Guild master (guild creator)
- "manager": Guild manager (sub-master)
- "member": Regular member
Sort Order
The member list is returned sorted by join date by default.