Check Guild Duplicate
Checks if a guild name already exists.
Check URL
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/guild/v20230101/exists - Method:
PUT - Authentication Required: Yes (Bearer Token)
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| device_id | string | Required | Device ID |
| table_code | string | Required | Table code |
| name | string | Required | Guild name |
Response Data
Response Information
Status: Guild name duplicate result ("EXISTS": duplicate, "NOT_EXISTS": not duplicate)
Code Example
void UMyGame::CheckGuildNameExists(const FString& DeviceId, const FString& TableCode, const FString& GuildName)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("device_id"), DeviceId);
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("name"), GuildName);
// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/guild/v20230101/exists"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
if (Status == TEXT("EXISTS"))
{
UE_LOG(LogTemp, Warning, TEXT("길드 이름이 이미 존재합니다."));
}
else
{
UE_LOG(LogTemp, Log, TEXT("사용 가능한 길드 이름입니다."));
}
}
}
});
Request->ProcessRequest();
}
Authentication Required
This API requires Bearer token authentication. You must first log in to obtain an access token.
Use Case
It is recommended to call this API before creating a guild to check if the guild name is already taken.