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Check Guild Duplicate

Checks if a guild name already exists.

Check URL

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/guild/v20230101/exists
  • Method: PUT
  • Authentication Required: Yes (Bearer Token)

Request Parameters

ParameterTypeRequiredDescription
device_idstringRequiredDevice ID
table_codestringRequiredTable code
namestringRequiredGuild name

Response Data

Response Information

  • Status: Guild name duplicate result ("EXISTS": duplicate, "NOT_EXISTS": not duplicate)

Code Example

void UMyGame::CheckGuildNameExists(const FString& DeviceId, const FString& TableCode, const FString& GuildName)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("device_id"), DeviceId);
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("name"), GuildName);

// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/guild/v20230101/exists"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));

if (Status == TEXT("EXISTS"))
{
UE_LOG(LogTemp, Warning, TEXT("길드 이름이 이미 존재합니다."));
}
else
{
UE_LOG(LogTemp, Log, TEXT("사용 가능한 길드 이름입니다."));
}
}
}
});

Request->ProcessRequest();
}
Authentication Required

This API requires Bearer token authentication. You must first log in to obtain an access token.

Use Case

It is recommended to call this API before creating a guild to check if the guild name is already taken.