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Create Guild

Creates a guild.

Check URL

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/guild/v20230101/create
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
table_codestringRequiredTable code
namestringRequiredGuild name
member_limitintRequiredMember limit
member_point_typestringRequiredMember point type (keep: keep points, delete: deduct points)
auto_joinstringRequiredAuto-join option (Y/N)
extra_datastringYesAdditional data
PlayerInfo Inheritance

The Req structure of this API includes PlayerInfo properties.

Response Data

Res Class

FieldTypeDescription
UidstringGuild unique ID
NamestringGuild name

Code Example

void UMyGame::CreateGuild(const FString& TableCode, const FString& GuildName, int32 MemberLimit, const FString& MemberPointType, bool bAutoJoin, const FString& ExtraData)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("name"), GuildName);
Body->SetNumberField(TEXT("member_limit"), MemberLimit);
Body->SetStringField(TEXT("member_point_type"), MemberPointType);
Body->SetStringField(TEXT("auto_join"), bAutoJoin ? TEXT("Y") : TEXT("N"));
if (!ExtraData.IsEmpty())
{
Body->SetStringField(TEXT("extra_data"), ExtraData);
}

// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/guild/v20230101/create"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Uid = JsonObject->GetStringField(TEXT("Uid"));
FString Name = JsonObject->GetStringField(TEXT("Name"));

UE_LOG(LogTemp, Log, TEXT("길드 생성 성공!"));
UE_LOG(LogTemp, Log, TEXT("Guild UID: %s"), *Uid);
UE_LOG(LogTemp, Log, TEXT("Guild Name: %s"), *Name);
}
}
});

Request->ProcessRequest();
}
Authentication Required

This API requires Bearer token authentication. You must first log in to obtain an access token.

Point Type Options

The member_point_type parameter determines how points are handled when a guild member leaves:

  • "keep": Keep points - the guild's total points remain even when members leave
  • "delete": Deduct points - the member's points are deducted from the guild when they leave
Auto-Join Options

The auto_join parameter determines how guild join requests are processed:

  • "Y": Join requests are automatically approved
  • "N": Guild master or administrators must manually approve join requests