Approve Guild Join Request
Approves a guild join request.
Check URL
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/guild/v20230101/member/approve - Method:
PUT - Authentication Required: Yes (Bearer Token)
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| device_id | string | Required | Device ID |
| table_code | string | Required | Table code |
| uid | string | Required | Guild UID |
| member_uuid | string | Required | Member UUID to approve |
Response Data
Approval Result
ErrorCode: Error code (empty string on success)Message: Response message
Code Example
void UMyGame::ApproveGuildMember(const FString& DeviceId, const FString& TableCode, const FString& GuildUid, const FString& MemberUuid)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("device_id"), DeviceId);
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("uid"), GuildUid);
Body->SetStringField(TEXT("member_uuid"), MemberUuid);
// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/guild/v20230101/member/approve"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Message = JsonObject->GetStringField(TEXT("Message"));
UE_LOG(LogTemp, Log, TEXT("멤버 승인 성공!"));
UE_LOG(LogTemp, Log, TEXT("Message: %s"), *Message);
}
}
});
Request->ProcessRequest();
}
Authentication Required
This API requires Bearer token authentication. You must first log in to obtain an access token.
Permission Required
This API can only be called by guild masters or administrators. Regular members will receive a permission error.
Check Member Limit
If the guild's current member count has reached the member_limit, approval will fail. It is recommended to check the member count before approving.
Auto Notification
When member approval is completed, an automatic notification may be sent to the user (depending on game settings).