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Close Guild

Closes a guild.

Check URL

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/guild/v20230101/remove
  • Method: PUT
  • Authentication Required: Yes (Bearer Token)

Request Parameters

ParameterTypeRequiredDescription
device_idstringRequiredDevice ID
table_codestringRequiredTable code
uidstringRequiredGuild unique ID

Response Data

Response Information

  • Status: Processing result

Code Example

void UMyGame::DeleteGuild(const FString& DeviceId, const FString& TableCode, const FString& GuildUid)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("device_id"), DeviceId);
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("uid"), GuildUid);

// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/guild/v20230101/remove"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
UE_LOG(LogTemp, Log, TEXT("길드 폐쇄 성공!"));
UE_LOG(LogTemp, Log, TEXT("Status: %s"), *Status);
}
}
});

Request->ProcessRequest();
}
Authentication Required

This API requires Bearer token authentication. You must first log in to obtain an access token.

Permission Required

Closing a guild requires guild master permission. Closed guilds cannot be restored.

Important Notice

Guild closure is an irreversible operation. It is recommended to implement a confirmation process for users before proceeding.